BACKLASH — Backlash
The Backlash block implements a system in which a change in input causes an equal change in output. However, when the input changes direction, an initial change in input has no effect on the output. The amount of side-to-side play in the system is referred to as the .
initial output
The initial output value.
Properties : Type 'vec' of size 1
gap
The width of the dead-band.
Properties : Type 'vec' of size 1
use zero-crossing
Select to enable use of zero crossing detection to detect engagement with lower and upper thresholds.
Properties : Type 'vec' of size 1
always active: no
direct-feedthrough: yes
zero-crossing: yes
mode: no
regular inputs:
- port 1 : size [1,1] / type 1
regular outputs:
- port 1 : size [1,1] / type 1
number/sizes of activation inputs: 0
number/sizes of activation outputs: 0
continuous-time state: no
discrete-time state: no
object discrete-time state: no
name of computational function: backlash